if not DPSDASHBOARD_OPTIONS_MENU_TEXT then
  DPSDASHBOARD_OPTIONS_MENU_TEXT = { };
end
if not DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS then
  DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS = { };
end
if not DPSDASHBOARD_STAT_TEXT then
  DPSDASHBOARD_STAT_TEXT = { };
end

DPSDASHBOARD_MENU_ORDER = { };
DPSDASHBOARD_MENU_ORDER[0]  = "empty";
DPSDASHBOARD_MENU_ORDER[1]  = "dps";
DPSDASHBOARD_MENU_ORDER[2]  = "meleecrit";
DPSDASHBOARD_MENU_ORDER[3]  = "meleeattackpower";
DPSDASHBOARD_MENU_ORDER[4]  = "rangedcrit";
DPSDASHBOARD_MENU_ORDER[5]  = "rangedattackpower";
DPSDASHBOARD_MENU_ORDER[6]  = "dodge";
DPSDASHBOARD_MENU_ORDER[7]  = "avoidance";
DPSDASHBOARD_MENU_ORDER[8]  = "armorpen";
DPSDASHBOARD_MENU_ORDER[9]  = "holydamage";
DPSDASHBOARD_MENU_ORDER[10] = "firedamage";
DPSDASHBOARD_MENU_ORDER[11] = "naturedamage";
DPSDASHBOARD_MENU_ORDER[12] = "frostdamage";
DPSDASHBOARD_MENU_ORDER[13] = "shadowdamage";
DPSDASHBOARD_MENU_ORDER[14] = "arcanedamage";
DPSDASHBOARD_MENU_ORDER[15] = "holycrit";
DPSDASHBOARD_MENU_ORDER[16] = "firecrit";
DPSDASHBOARD_MENU_ORDER[17] = "naturecrit";
DPSDASHBOARD_MENU_ORDER[18] = "frostcrit";
DPSDASHBOARD_MENU_ORDER[19] = "shadowcrit";
DPSDASHBOARD_MENU_ORDER[20] = "arcanecrit";
DPSDASHBOARD_MENU_ORDER[21] = "healing";
DPSDASHBOARD_MENU_ORDER[22] = "mp5";
DPSDASHBOARD_MENU_ORDER[23] = "hps";


DPSDASHBOARD_STAT_TEXT["meleecrit"] = "Crit";
DPSDASHBOARD_OPTIONS_MENU_TEXT["meleecrit"] = "Melee Critical Hit";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["meleecrit"] = "Show the current melee Critical Hit percentage";

DPSDASHBOARD_STAT_TEXT["rangedcrit"] = "RangedCrit";
DPSDASHBOARD_OPTIONS_MENU_TEXT["rangedcrit"] = "Ranged Critical Hit";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["rangedcrit"] = "Show the current ranged Critical Hit percentage";

DPSDASHBOARD_STAT_TEXT["meleeattackpower"] = "AP";
DPSDASHBOARD_OPTIONS_MENU_TEXT["meleeattackpower"] = "Melee Attack Power";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["meleeattackpower"] = "Show the current melee Attack Power amount";

DPSDASHBOARD_STAT_TEXT["rangedattackpower"] = "Ranged AP";
DPSDASHBOARD_OPTIONS_MENU_TEXT["rangedattackpower"] = "Ranged Attack Power";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["rangedattackpower"] = "Show the current ranged Attack Power amount";

DPSDASHBOARD_STAT_TEXT["holydamage"] = "Holy";
DPSDASHBOARD_OPTIONS_MENU_TEXT["holydamage"] = "Holy Damage";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["holydamage"] = "Show the current Holy spell damage amount";

DPSDASHBOARD_STAT_TEXT["firedamage"] = "Fire";
DPSDASHBOARD_OPTIONS_MENU_TEXT["firedamage"] = "Fire Damage";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["firedamage"] = "Show the current Fire spell damage amount";

DPSDASHBOARD_STAT_TEXT["naturedamage"] = "Nature";
DPSDASHBOARD_OPTIONS_MENU_TEXT["naturedamage"] = "Nature Damage";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["naturedamage"] = "Show the current Nature spell damage amount";

DPSDASHBOARD_STAT_TEXT["frostdamage"] = "Frost";
DPSDASHBOARD_OPTIONS_MENU_TEXT["frostdamage"] = "Frost Damage";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["frostdamage"] = "Show the current Frost spell damage amount";

DPSDASHBOARD_STAT_TEXT["shadowdamage"] = "Shadow";
DPSDASHBOARD_OPTIONS_MENU_TEXT["shadowdamage"] = "Shadow Damage";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["shadowdamage"] = "Show the current Shadow spell damage amount";

DPSDASHBOARD_STAT_TEXT["arcanedamage"] = "Arcane";
DPSDASHBOARD_OPTIONS_MENU_TEXT["arcanedamage"] = "Arcane Damage";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["arcanedamage"] = "Show the current Arcane spell damage amount";

DPSDASHBOARD_STAT_TEXT["holycrit"] = "HolyCrit";
DPSDASHBOARD_OPTIONS_MENU_TEXT["holycrit"] = "Holy Crit";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["holycrit"] = "Show the current Holy spell crit percentage";

DPSDASHBOARD_STAT_TEXT["firecrit"] = "Fire";
DPSDASHBOARD_OPTIONS_MENU_TEXT["firecrit"] = "Fire Crit";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["firecrit"] = "Show the current Fire spell crit percentage";

DPSDASHBOARD_STAT_TEXT["naturecrit"] = "Nature";
DPSDASHBOARD_OPTIONS_MENU_TEXT["naturecrit"] = "Nature Crit";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["naturecrit"] = "Show the current Nature spell crit percentage";

DPSDASHBOARD_STAT_TEXT["frostcrit"] = "Frost";
DPSDASHBOARD_OPTIONS_MENU_TEXT["frostcrit"] = "Frost Crit";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["frostcrit"] = "Show the current Frost spell crit percentage";

DPSDASHBOARD_STAT_TEXT["shadowcrit"] = "Shadow";
DPSDASHBOARD_OPTIONS_MENU_TEXT["shadowcrit"] = "Shadow Crit";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["shadowcrit"] = "Show the current Shadow spell crit percentage";

DPSDASHBOARD_STAT_TEXT["arcanecrit"] = "Arcane";
DPSDASHBOARD_OPTIONS_MENU_TEXT["arcanecrit"] = "Arcane Crit";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["arcanecrit"] = "Show the current Arcane spell crit percentage";

DPSDASHBOARD_STAT_TEXT["healing"] = "Healing";
DPSDASHBOARD_OPTIONS_MENU_TEXT["healing"] = "Healing";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["healing"] = "Show the current Healing amount";

DPSDASHBOARD_STAT_TEXT["mp5"] = "MP5";
DPSDASHBOARD_OPTIONS_MENU_TEXT["mp5"] = "Mana Regen";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["mp5"] = "Show the current mana regen (MP5) amount";

DPSDASHBOARD_STAT_TEXT["dps"] = "DPS";
DPSDASHBOARD_OPTIONS_MENU_TEXT["dps"] = "DPS";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["dps"] = "Show the current Damage Per Second amount";

DPSDASHBOARD_STAT_TEXT["hps"] = "HPS";
DPSDASHBOARD_OPTIONS_MENU_TEXT["hps"] = "HPS";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["hps"] = "Show the current Heals Per Second amount";

DPSDASHBOARD_STAT_TEXT["dodge"] = "Dodge";
DPSDASHBOARD_OPTIONS_MENU_TEXT["dodge"] = "Dodge";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["dodge"] = "Show the current dodge amount";

DPSDASHBOARD_STAT_TEXT["avoidance"] = "Avoid";
DPSDASHBOARD_OPTIONS_MENU_TEXT["avoidance"] = "Avoidance";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["avoidance"] = "Show the current total avoidance amount";

DPSDASHBOARD_STAT_TEXT["armorpen"] = "Armor Pen";
DPSDASHBOARD_OPTIONS_MENU_TEXT["armorpen"] = "Armor Penetration";
DPSDASHBOARD_OPTIONS_MENU_TOOLTIPS["armorpen"] = "Show the current total armor penetration amount";
